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  • Virtual Reality and Augmented Reality v
  • Tracks
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  • Tracks
  • AI and Deep Learning
  • Autonomous Vehicles
  • Professional Visualisation
  • HPC and Supercomputing
  • Virtual Reality and Augmented Reality
  • Autonomous Machines & AI Cities
  • Finance
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NVIDIA GPUS POWER LATEST VR AND AR
TECHNOLOGY ADVANCES

The VR and AR track is designed for creative and technical professionals across a variety of industries who are looking to bring the VR or AR experience to their workflows and customers. Attendees can learn how NVIDIA solutions meet the needs of gaming and professional application developers, VR/AR headset manufacturers, and end users.

This track will showcase experts from a wide range of industries doing amazing things in virtual reality. Hear from those who are successfully implementing VR in their workflows, get hands-on training in our VR labs, and experience the state-of-the-art in the VR Village. Discover how VR can transform your organisation’s future.

Cyril Tuschi

YOU-VR

CEO

Jan Wurster

ESI GROUP

Team Leader Software Development

Usman Ghias

DEUTSCHE BAHN

Product Owner

David Weinstein

NVIDIA

Director Pro VR

Morgan McGuire

NVIDIA

Distinguished Research Scientist

Dominic Eskofier

NVIDIA

Head of VR EMEAI

Agenda

Find out more about the Virtual Reality track at GTC EU.

Related Content

Find out more about virtual reality.

Read the latest blog posts

Check out the latest use cases.


 

Cyril Tuschi

YOU-VR

CEO



After 20 years of filmmaking, Cyril Tuschi fell in love with VR, due to the fact that you can travel to magic places - together. Cyril Tuschi therefore decided to change his life and founded the company You-VR. You-VR is focusing on the development of multi-player VR systems, either for B2B applications and commercial AR/VR solutions, or for VR entertainment.






 

Jan Wurster

ESI GROUP

Team Leader Software Development



Having held multiple responsibilities as project manager for ESI’s vrify cloud initiative and Team Leader for ESI’s Immersive Experience and Simulation development team, Jan has recently migrated into a new role as Solution & Technology Expert for ESI's Virtual Reality development team. As a cross-domain technical lead, he applies and consults on the team's strategy, research and technology in the context of VR / AR software development. Jan studied Computer Science in Media at University of Applied Sciences in Furtwangen. He has 15 years of software development experience in numerous aspects of Virtual Reality software and has been leading various development teams.






 

Usman Ghias

DEUTSCHE BAHN

Product Owner



Usman Ghias was formally educated in in Arts and CGI and has been working in the computer graphics industry for last ten years. Currently, he is responsible for EVE (Engaging Virtual Education) – a virtual reality solution for training, maintenance, and planning. For the last four years, he has been working for DB Systel GmbH (a wholly owned DB AG subsidiary and the partner all group companies on for their digitalisation needs) on projects using game development technology.






 

David Weinstein

NVIDIA

Director Pro VR



David Weinstein is NVIDIA's Director of Enterprise VR.






 

Morgan McGuire

NVIDIA

Distinguished Research Scientist



Morgan McGuire is the author of "The Graphics Codex" and co-author of "Computer Graphics: Principles & Practice and Creating Games." He cochaired the I3D'08, I3D'09, NPAR'10, and HPG'17 conferences, and was the founding editor and editor-in-chief of the Journal of Computer Graphics Techniques. Morgan has contributed to many commercial products, including NVIDIA GPUs, the Unity game engine, and the game series "Titan Quest," "Marvel Ultimate Alliance," and "Skylanders." He is a former Professor of Computer Science at Williams College and now works at NVIDIA as a Distinguished Research Scientist. He holds a B.S. and M.Eng. from MIT and an M.S. and Ph.D. from Brown University.






 

Dominic Eskofier

NVIDIA

Head of VR EMEAI



Dominic is a huge Virtual Reality advocate and enthusiast and has been called “the single most influential European Virtual Reality specialist”. As one of the early pioneers of the modern VR movement, Dominic has been involved in the industry ever since Oculus founder Palmer Luckey showed him the original duct-taped prototype of the Oculus Rift back in 2012, when it was still a garage-made kickstarter project. After this, he became a huge Virtual Reality ambassador: He co-founded and still moderates the largest community for Virtual Reality on the internet, he started the Virtual Reality Germany meetup group and is a co-founder of EUVR – a European non-profit organization that helps push the envelope for European VR devs, manufacturers and consumers. Furthermore, he co-founded his own Virtual Reality company - realities.io - together with two VR experts which they successfully brought through an accelerator program in Silicon Valley at Boost VC, the premier fund and accelerator for Virtual Reality. During this time, he not only learned how VR is driving a ton of innovation in the world's tech hub, but was also able to expand his VR network with personal contacts to the largest internet sites for VR, to developers, to investors and many more. Seeing how rapidly the tech is evolving, he became even more convinced that Virtual Reality will fundamentally change the way humans interact with computers. He is now working for Nvidia where he is heading up their VR business in the EMEAI region – so he's now the central spokesperson for all things VR in Europe & beyond and is striving to grow the European and global ecosystem.





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©2017 NVIDIA Corporation. All rights reserved
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GPU Technology Conference
MUNICH 10-12 OCT 2017
  • ATTEND v
    • Why Attend
    • How to Get There
    • Where to Stay
    • FAQs
    • Pricing
    • Overview
  • AGENDA v
    • Session Scheduler
    • Speakers
    • Tracks
    • Training
    • DLI and Hands-on Labs
    • Emerging Companies Summit
  • PRESENT v
    • Call for Speakers
    • Talks
    • Instructor-Led Labs
    • Posters
  • INCEPTION
  • EXHIBIT v
    • Exhibit
    • Floor Plan
    • Expo Map
    • 2017 Partners
  • RESOURCES v
    • GTC On-Demand
    • Media
    • Highlights
    • Poster Gallery
  • CONTACT US
  • REGISTER
  • LOGIN 

#GTC17EU

 

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